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All posts for the month May, 2013

rad

So I did the OUYA Create challenge thing a few months ago (while on extended break from Disney). In the process of making that game, I got to spend quite a bit of time with Unity3D. My biggest takeaway is simple:  Unity3D is incredibly powerful and easy to use for seasoned developers and newbies alike.

I was able to hunt down art and assets and get them into my game immediately. Everything from user interface, game screen flow, physics, controller setup, and shaders can easily be added by dragging and dropping into your project. And the pièce de résistance?  There’s a HUGE community of Unity developers out there who can help you with any problems. Have a question? Hit the Unity forums.  99% of the problems have already been solved.

I’ve put together a list of people who might like to try out Unity. If you answer “yes” to any of these questions, you should go download the free demo. Seriously.

  • Do you want to make a video game or app?
  • Do you like to work in a “what-you-see-is-what-you-get” environment?
  • Do you want to be able to deploy your game easily to multiple platforms (Mac/PC/iPhone/Android)?
  • Do you want to join a passionate community of game developers?
  • Do you want to be able to develop a PC game for free using state-of-the-art tools?

Okay, so to that last point; I said free. No dollars. Any developer is able to download the tools and publish PC games as a standalone executable or to the Unity web player.

There is literally nothing stopping you from making your own cool little games now, so go check it out. Get to it!