As of the middle of April, I’ve left my job in AAA game development and started my own one-man video game company: Andrew Carroll Games. I’m incredibly excited about this. It was time for a change, and I realized that if I didn’t take a chance on doing my own thing now, I probably never would. After years of saving and preparing, I can finally ensure I’ll have no regrets about this venture.
I have an idea in mind that I’m working on, but it’s not quite ready for prime time yet, so I’ll hold off on talking about it til a later date. I have, however, thought long and hard about how I’m going to approach things. These are the goals for my operation:
- Make games that fill me with pride: games that I want to play.
- Leverage the good parts of AAA development: processes, organization, communication.
- Respect the players in terms of time and monetization (thoughts on this in a later post).
- Keep an eye on the future and try to go where the industry will be.
- Be a part of the independent game development community and help out wherever I can.
The last 3 weeks of work have been, hands-down, the best weeks of game development I can remember. It feels good to be doing something for myself. I would normally feel selfish, but this move is well past due. Here’s to hoping that feeling continues and I can make something that fulfills the goals above.
Please follow if you’re interested in my one-man journey. I’ll be posting thoughts, updates, and information semi-regularly over the next couple of months.