All right, so I spent most of my evening last night downloading and setting everything up to work in Unity 4. By the end of the night, I was able to run the basic demos that are provided by the guys at OUYA. So far it seems pretty powerful! In fact, I’m a little intimidated by the power of Unity. It’s that feeling of unease when one has to approach a new tool and knows nothing about it.
This morning/early afternoon was spent setting up the SVN repository. As of about 3:00 today, I’ve begun digging into all the tutorials that the OUYA team has posted at the dev forums. They’re really being very helpful with everything for devs that are unfamiliar with Unity; posting videos and answering tons of questions on the forums. Kudos to them.
As for the Create contest, I’ve decided on an idea I wish to try to prototype. It’ll be an old-school, top-down shmup (sometimes I’m too lazy to type “shoot-em-up”), but I want the player to control 2 ships simultaneously. The project name for it is “Gemini”; seeing as how it stands for the twins (in astrological terms). My intention is to add some kind of constraint to bar the player from keeping the two ships close together for too long, so as to require the player to really pay attention to the whole screen instead of laser-focusing in on one spot or duplicating the movements for both ships.
In the end, I’d also like for the two ships to mirror each other somehow. Maybe each ship will have different colored bullets/weapons that can hurt half the enemies or something like that. Ikaruga, only with two ships. It’s still a little vague, but that’s what game jams are about!
Once I’ve gotten to a point where I’ve got something I can control, I’ll try to capture some gameplay footage and take some screenshots. Wish me luck!