Yesterday I had a bunch of non-CREATE stuff to do, but I did manage to swing a couple of changes to the game. The color scheme of ships/bullets has been changed to black and white for easier readability, and the background is now a blue sky instead of a star field. There will be upgrades to that in the form of some scrolling background clouds once I’ve had some time to really dig into Unity’s particle system; it would be great to find out if I can add depth of field on the OUYA as well.
For research purposes, I played about an hour of Ikaruga so that I could see how some of the best shmup devs in the world (Treasure) have handled things. It’s probably smart to shoot for something similar (aesthetically) so that the screen comes across as easy to read and I can focus on the change in controls and gameplay (why re-invent the wheel, right?). As far as Ikaruga goes, the halos around the ships are a touch of genius as they allow the player to look away from the ships but still differentiate them on the periphery. I paid a lot of attention to the fire rate of the player ship, enemy bullet patterns, scene transitions, and boss design and I think some of it has inspired me.
After playing this for a while, I feel like I’ve got a big challenge ahead of me before next Thursday, but I’m gonna keep plugging away!