So, just today I managed to…
- add a Main Menu and Game Over screen
- make another kind of enemy
- add new music and sounds
- add sweet explosions
- create a system of never-ending waves
- add scoring and UI
- solve all of the frame rate issues with the game (Unity doesn’t like drawing more than 400,000 polygons)
- make my inner dialogue change from “this is barely a game” to “Wow, this is actually fun!”
Game jams are one of my favorite things to do as a developer, and this one was the first one I’ve done all by my self. I’ll admit I was a little intimidated, but it came out well in the end. I feel like this prototyped out the spirit of the idea I wanted to test, and it’s fun and even somewhat polished.
I’ve really gotta thank the guys at OUYA for making a surprisingly powerful little device, and major props to the Unity3D guys. I swear, anything that I needed to get this game going, they’ve put in some kind of support for it. I want to high-five everyone on that team. Also, thank you so incredibly much for the Unity Pro trial. That let me access the Profiler which allowed me solve almost all of the problems I was seeing with performance.
To wrap up my final OUYA Create development post, here’s my task list. Let’s see how I did overall:
Bullets/Weapons (in multiple types/colors) Enemies/Enemy AI Collisions Bullet Patterns for enemies and player ships (spread shot, etc)
- Obstacles/Environmental Hazards
Level Design/Spawning Implementation Explosions + sweet particle effects Music/Sound effects User Interface and Menu work
- A Boss
Didn’t quite have time to do a boss, but I think given another day or two, I’d have knocked that off the list, too. Anyway, thanks for reading, and wish me luck in the contest!