#Unity #unitycloudbuild #madewithunity

All posts tagged #Unity #unitycloudbuild #madewithunity



To see my first post about Unity Cloud build, go to I Wish I Could Hug The Cloud.

This will be short and sweet, but I’m so excited I had to post something. At Unite 2015 in Boston, Unity announced that they would be adding a few new features to their Cloud Build suite.

  1. They’ve added support for more targets, specifically PC builds! Windows/Mac/Linux builds can now be generated; they are handily delivered in a downloadable zipped archive. This includes x86/x64 builds for all platforms and universal builds for the -nix platforms. This functionality is in beta, but has worked like a champ for me so far. To test this new functionality, visit Unity Cloud Beta.
  2. Mercurial has been added to the list of supported version control systems. This is in addition to SVN, Perforce, and Git.
  3. These features are supported for all tiers of Cloud Build Plans, so even the smallest of teams using the Personal version of Unity stand to benefit.

I don’t have much more to add, but I continue to be impressed by Unity’s commitment to providing excellent services to developers. They truly are making my life as an indie developer easier. I wish I could high five the whole team. Thanks, Unity!