To see my first post about Unity Cloud build, go to I Wish I Could Hug The Cloud.
This will be short and sweet, but I’m so excited I had to post something. At Unite 2015 in Boston, Unity announced that they would be adding a few new features to their Cloud Build suite.
- They’ve added support for more targets, specifically PC builds! Windows/Mac/Linux builds can now be generated; they are handily delivered in a downloadable zipped archive. This includes x86/x64 builds for all platforms and universal builds for the -nix platforms. This functionality is in beta, but has worked like a champ for me so far. To test this new functionality, visit Unity Cloud Beta.
- Mercurial has been added to the list of supported version control systems. This is in addition to SVN, Perforce, and Git.
- These features are supported for all tiers of Cloud Build Plans, so even the smallest of teams using the Personal version of Unity stand to benefit.
I don’t have much more to add, but I continue to be impressed by Unity’s commitment to providing excellent services to developers. They truly are making my life as an indie developer easier. I wish I could high five the whole team. Thanks, Unity!